Cursed Energy
Cursed Energy swaps the traditional spell slot for a single pool of energy. Every casting class spends Cursed Energy (CE) instead of slots, and the pool is built from the slots the character actually has — multiclassing, half casters, pact magic, NPCs and homebrew classes all work with no class table to maintain.
What it does
- Automatic spell costing, with upcasting charged at the level actually cast.
- Spell slots are never spent: the energy is debited inside the system's own update, so nothing is charged twice.
- Energy badge and meter on the sheet — both the classic and the new one.
- Rest recovery: a long rest fills the pool, a short rest returns the share that comes from pact magic.
- Innate, at-will and scroll casting cost nothing. Optional limit of one 6th-level or higher spell per long rest.
- One-click migration for existing characters, plus a playground to check the numbers before taking them to the table.
Requires Foundry v12 or newer and the dnd5e system 4.0 or newer.
Install in Foundry
- Foundry → Add-on Modules or Game Systems → Install.
- Paste this into the Manifest URL field: